How to Play
Wagerwolf is a fantasy football game played with fake money. Each NFL week you bet a fixed allowance on real player statistics and real game lines, and you play head to head against one other member of your league.
Everything happens inside a league. Tell us which NFL week you want to start, how many teams you want, and whether you want a beginner or a pro league. You are then placed in the open league closest to filling up, which is the one most likely to actually start. If nothing open matches your week and level, we create a league and make you its commissioner.
A league holds ten teams by default, and its size is always an even number between two and twenty. To play with people you know, start your own league and send them its six character invite code.
At the start of each NFL week your balance is set to your league's weekly allowance. That is $300 unless your commissioner chose a different figure, and it is the entire budget for the week. Anything you do not spend expires, and so does anything you win.
The Bet page lists the week's games with their kickoff times. Choosing one opens its board. Tabs across the top separate the markets: Game Lines first, then Passing, Rushing, Receiving, Defensive and Kicking props. A tab appears only when that game has markets priced for it, so the board differs from game to game.
A prop is a single player's statistic with a number attached, for example a quarterback at 267.5 passing yards. You take the over or the under, enter a stake and confirm. Most players offer several alternative numbers at different prices, so you can move the line to where you want it and accept the odds that come with it.
Your stake leaves your balance as soon as the bet is placed. The number you see beside a pick is what the bet returns in total if it wins.
The Game Lines tab covers the result instead of one player: moneyline for the winner, spread for the margin, and total for the combined points. Alternative numbers are available here too.
Add several picks to your slip and their prices multiply into one larger price. Two legs at -110 pay around +264 together. Every leg has to win for the parlay to pay, so each one you add increases both the return and the chance of collecting nothing. Your league caps the number of legs, and the cap is ten unless your commissioner changed it.
The slip blocks combinations that cannot all win, such as the over and the under on the same prop, or a team's moneyline against its opponent's spread.
Every market on a game closes the moment that game kicks off, and cashing out closes with it. Games in one week start at different times, so Sunday afternoon is still open long after Thursday night has closed. Up until kickoff you can cash out a pending bet, which cancels it and returns the whole stake.
Bets settle once their game is final and the official statistics have been published, and the week as a whole closes out on Tuesday evening after Monday night finishes. Winning bets pay at the price you took. My Bets shows what is still running and History shows everything that has settled, with the outcome of each.
Each week you are drawn against one member of your league, and the higher balance at the end of the week takes the matchup. Equal balances are recorded as a tie. If your league has an odd number of members, one person each week plays a stand-in opponent whose score is the league average.
Your weekly results build a record, which you can see on the Leaderboard. When the regular season ends, the top of the standings goes into a playoff bracket that advances every week until one member is champion. None of this needs anybody to press anything.
For the rules underneath the game, covering how bets are graded, when a stake comes back and where the odds come from, read How It Works.